August, 22, 2021
Earlier in the year I was tasked with creating a 3D printed articulated toy by a small upcoming Australian company.
Using the client's sketches as reference, i modeled the requested character in Autodesk Fusion360 and added requested detailing in zBush. Initially I added wear detailing to the outer shell, however it did not match the print and could ultimatedly be paited on in the future by the client (which it was).
The joints initially held firmly but due to the nature of the PLA it was printed with, wore down over time. My client found the solution was to coat each joint with nail polish occassionally to keep them stiff.
If I were to improve on this design, I would have made the required middle cut of the main section on the X/Z axis, rather than the Y/Z axis. This would have provided a better design aesthetically and matched with the detailing on the sides of the print.
This Australian company is an up and coming small Indie Game studio. Keep an eye out for them at Paper Cacus Games.